STEVEN TANNER
Software Engineer/Game Developer
Project Portfolio
These are a few of the projects I've worked on
Alter Locus
Third person ARPG built with Unreal Engine
Satan's Army
2D strategy battler built with Unity
Alter Locus is a solo development project I started work on in May 2024, built with a combination of C++ and Blueprints
Traverse a dark fantasy world pulling off heists, solving riddles, and discovering the secret history behind The Locus
Game Systems
Combat - basic/combo attacks, parries, ripostes, backstabs, lock-on
Lockpicking system with adaptable skill checks
Patrolling enemy AI with sight and sound detection
Inventory and hotbar system
Item pickups, loot chests
Spells
Detect enemies - highlights nearby enemies through walls
Explode enemy - explodes an enemy after channeling
Speed - temporary speed boost
Heal self - healÂ
Game Items
Pebble - distracts enemies
Exploding pot - damages enemies (and yourself)
Lockpick - attempt to pick a lock
Meet the Team
Steven Tanner - Project manager, game designer, game developer
Brad Stone - Game developer
Sylvia Jurgens - Senior Artist
Thomas Hughes - Composer
You play as the Antichrist, summoned by Satan to take over the world. Build an army of demons, cultists, lawyers and other evil creatures to fulfill your task
Gameplay
Hexagonal grid layout - built to be easily modified to different shapes and sizes. Chosen for more engaging and expressive gameplay
Army building - draft creatures and spells from a randomly selected group each in-game day before moving to combat
Combat - turn-based strategy fundamentals are paramount to achieving victory here